TED Ed is one of my favorite video resources for use in middle school classrooms. They have a variety of topics that are well designed and fit any lesson. Best of all, they are free and can be easily embedding into any lesson presentation or used as online content for 1 to 1 classrooms. Check out the "Myth of Oisin" published on January 18th.
It all started out with Wiki, kids could edit information and "mess up" quality information. To Wiki's credit and user ship, I rarely find bad information in my search for science teacher content. Now making false, misleading and many times funny news account is a common practice. A school custodian once told me that they were going to close route 90 near lake Erie/Buffalo because there was too much snow. It would be closed for two months till spring, I had to be the bearer of bad news and explain that they fell for fake news.
Thankfully this creates teachable moments for us in the classroom. Now we can look for opportunities to teach our students how to be more critical and understand bias in news media. Our guest poster Jeremy from LearningEdTeach recently did a tech tip about "Factitious" an online tool to help us better teach about fake news. Check it out below.
I love to play educational games with my students in class. Kids often forget they are learning something in the middle of these high energy sessions. New online resources make classroom games even easier to create. In this post I would like to introduce Quizizz, and online multiplayer game that allows your students to have fun and learn at the same time.
Like other online quiz programs, you can build and design your own quizzes quickly and easily. Pictures are easily integrated into question types and the presentation to the student is very clean. One advantage over platforms is that questions are given at random to all students at the same time. They do not need to see the live game to answer questions.
You can also search other public Quizizz creations. Working on Verbs? An ancient culture? You can pick and choose questions from other teachers in one click. This is the easiest I have seen this feature in any online quizzing program.
During the game, a leader board is posted for the students. Points are given for correct answers and how fast you answer. Students are constantly jockeying for position as they work through questions. This is all set to an engaging music file. Students who answer correctly are given an encouraging meme while incorrect answers are subjected to an angry cat face (you have options here).
As a teacher I enjoy this program. All students stay engaged, not feeling left behind. In addition, you can assign these as homework, which makes for a great test review. My favorite part is that this program is free, so what are you waiting for, try it out!
Every teacher has lessons that are” ringers.” Guaranteed to get kids attention, engage them and lead to meaningful learning outcomes. I always struggle with how to use these older lessons in the face of changing technology. Especially when the new technology provides new learning methodologies. New technology doesn’t mean we abandon tried and true learning strategies. Instead it provides us opportunities to better educate our students. I believe digital imagery is the easiest and most effective way for students to extend their learning in these types of situation. Consider how simple it is to take a picture of a product, event or class activity and have your students reflect, analyze or compare. Here are some reasons why using digital images to enhance great lessons is effective.
Capturing a moment. Often teachers run out of time because your class must end. Capturing digital images of your student’s classwork allows you to capture that activity. The next day, you can bring it back as a bell ringer, learning objective or some other class activity. Students will quickly connect with the lesson and be ready to go.
Sharing is easy. With programs like Google Drive, DropBox and Box, it’s easy to capture and share digital images. You can have student take an image and “mark it up”, make comparisons or create new learning products. These creative activities require students to aspire to higher levels of Bloom’s taxonomy.
Technology is Everywhere. Capturing images is easier than ever. The other day I assigned one student to be the class “Photographer.” With one Ipad she captured images for the whole class. We went for a walk, talked outside. After a day with several classes, I had 100’s of great images that I quickly uploaded to Google Drive and shared with the class. Whether its Ipads, cells phones or Chromebook, this is a great add on to any lesson.
In closing, look at your lessons. Are there parts that can be improved with a real-life image of your students work? Consider how much better sharing outstanding work would be if you had it captured in an image collage? Or comparing and contrasting two great examples of student work. The possibilities are endless.
If you are interested in learning more about capturing images or creating image mark ups, check out these lessons.
Bell ringers have long been a core instruction and classroom management strategy. The goal is to get students into the class and get them on task quickly and effectively. Teaching this from day one creates and organized classroom that allows all students to learn. The question is, how do I use bell ringers with a 1 to 1 classroom?
Option 1: Computerized Bell Ringers. The advantage here is students come in, log on and go to a LMS (learning management system) like Google Classroom. The teacher posts an image or question for reflection and students begin to write immediately. This is great because each kid has a rich, engaging bell ringer that they can compose and turn in online. For the teacher there is no wasted paper laying around. The management problem that can be an issue is students can waste time getting computers out and once they are online, its more of a challenge to get them to pay attention.
Option 2: Traditional Bell Ringer: In this case, students walk in, pull out a bell ringer journal (notebook) and begin writing immediately. This is effective because there is no transition time pulling out computers (if you use a cart). It gives the instructor some time to discuss without students being distracted by a computer screen. If you don’t know what I mean, ask 24 middle school kids to log on and listen to you at the same time. Once the bell ringer is complete, I’ll provide students with an agenda of activities and send them off to get their computers.
Reflection: Bell ringers still play a vital role in classroom management and instruction. New technology supports effective teaching. As an instructor we need to remember that proven instruction strategies are still good, we just need to adjust them to support our broadening technology base for instruction.
If you are looking for 1 to 1 instructional resources for your science classroom, check out my Cells for Middle School Bundle. It contains 3 self paced lesson, with videos and interactive notebook pages.
This is a special guest post from Jeremy @ Learningedtech.weebly.com
The Education Technology market is closing in on $1.9B and most public-school systems are utilizing 1:1 initiatives to bring more tech to the classroom (Molnar, 2017). The whole school process is being digitized from registration to homework and it is time to stop and consider the vulnerabilities that are being created through technology. First, consider the technology used in administration; registration software, Learning Management System, Student Information System, Website, local servers, and office software. In administration alone, schools are subject to over five vulnerabilities to cyber-attacks and all these technologies are generally integrated with each other. Now add the classroom to the mix. Until recently, I've used roughly five to seven 3rd party integrations with office software during a school year. Now we have over ten vulnerabilities on any given school year that is subject to exposing student and teacher information across the internet. That information could be addresses, social security numbers, grades, assignments, health records, contact information, and online communication.
Continue reading at Learning Ed Tech
Graphic organizers are a cornerstone for helping students better understand text structure and organization. In this segment I will outline the basics of using Google Drive to create a graphic organizer that you can share with your students.
Here are some examples of graphic organizers I created from my science class. Click on the image to learn more.
At the heart of Mass Customized Learning (MCL) is the learning path. This is a set of learning experiences that students work through to develop learning about a concept or skill. Regardless of your classroom set up, learning paths are an important instructional tool that can help differentiate any classroom. This post will detail some important points to consider when building your first learning path.
Each activity should be built to a specific learning outcome or standards. Activities need to be varied in that some should be hands on, media and discussion based. This gives the end user are balanced exposure to the lesson materials. In the end of the design process, we want students to have multiple paths to choose from. However, its important to construct a good first learning path before digging into to multiple paths. For example, when teaching about cells, I created Cells for Middle School. This lesson series has recorded lessons and student activities that can be used 1 to 1. These can be used alone as or coupled with non fiction readings from textbooks to create multiple paths.
Plan for Advanced Content
Understand that your high achievers will work and accomplish at a high rate. After you set up your first learning path, decide what skills or content you would like to extend. This will provide for instruction while you work with students who need remediated or just work at a slower pace. This is the greatest benefit to MCL learning paths, we no longer bridle high achievers to keep them on “track” with everyone else. I like to use building/engineering challenges like Metric Race Car or the Film Canister Challenge. These require kids to apply what they have learned and move to a higher level of learning.
Size of the learning path
Start simple. 4 to 6 learning activities are perfect for your first learning path. Any larger and it gets difficult for both the teacher and the student to track. Print out learning path list for each student and have them track at their desk. In the beginning its important they have a visual reminder of what needs to be done.
Determine How You Will Grade
This is important and deserves the most thought. Will students be turning in paper and pencil assignments as normal? Will you use some sort of modified self-check system? Do you have the ability to go completely digital and track in an LMS like Canvas or Blackboard? Students will complete tasks at different rates. I prefer to post answer keys to activities near my desk and have students check their work. I still require them to show me first, so I can ensure they aren’t just rushing through their work.
Assessments and Prove it Quizzes
At the end its important that students assess their own understanding. At the end of any learning path I use a prove it quiz. If you have access to an online quiz tool or LMS (Blackboard, Canvas) this is very helpful. I assign quiz question pools and require an 80% or better to move on.
Helping our neediest students
I will often group students up by activity. After a day you will see who is falling behind, those students will come to a desk near mine and I will lead by direct instruction over that activity. This could be 3 students or up to 10. Because your learning path allows other students to move ahead, you can devote more time to remediation to this small group increasing learning.
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Middle School Resources to Engage Kids
Love this one, simple but effective.
What if Jupiter was a star?